I may be missing something but it seems to me that the Density option is working in a way that reduces its usefulness.
At the moment if the Density is reduced from default of 100 towards 0 then areas that have not been masked start to be added to the mask. I can't see where that would be useful.
What I expected reducing the Density slider to do would be to reduce the opacity of the areas that have already been masked, leaving unmasked areas still unmasked. If it worked this way then it would be possible to create a mask at 100% opacity and then reduce the opacity to a required value. This would be easier than trying to create the mask at the lower value while trying not to have strokes overlap creating areas of higher opacity.
Can anyone explain the logic behind the current working and how it is intended to be used?
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