Adding a Watermark in LuminarAI (The simple work around)
AnsweredI note that there is no no layer option or any other option in Luminar AI to add a PNG watermark.
Thinking around that "problem" and it is a problem Skylum, what I found you can do is to transfer / copy your watermark PNG into the "Alpha Blend" folder which can be found here on a Mac:-
Macintosh HD/Applications/(right click luminar AI and choose "show package content")/Contents/Frameworks/MIPLResources.framework/Versions/A/Resources/SkySFX/Alpha Blend
Then you can simply add your watermark in the same way you'd add any other by click in the "Creative" button, then choosing "augmented sky" then object selection and then your water mark. You can then resize and drag / place your water mark to where you want it. You can also alter it's transparency if you wish
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That is very kind of you to provide this "simple" arrangement for add a watermark in Luminar. Shame on Skylum for having ignored customers' request for a really simple way to do this. It's been requested for over 2 years now, and yet the company chooses to overlook adding this feature. Shame on Skylum. I love your products -- as you can attest by my purchasing everything -- but the fact remains Skylum has not addressed simple requests such as that.
Egidio
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Note this works for Mac OS but apparently there are no "plugin files" for Windows OS, or so I have been informed.I've found a work around for the problem of working in layers with LuminarAISimply use LuminarAI as a "plugin" for Luminar 4.The last I heard from Skylum is that LuminarAI is not intended to be used as a plug in in this way but it worksI might add I've added the Topaz DeNoiseAI plugin to Luminar 4.The changes to files I made were:-Make sure you have a copy of LuminarAIPlugin.plugin, Luminar4Plugin.plugin and TopazDeNoiseAI.plugin in the 4 directories shown belowOpen Luminar 4 and because that program IS designed to use plugins you can access both Topaz and LuminarAI from the "Edit"-"plugin" menu.Now my workflow isAfter loading an image I want to edit in Luminar 4 I then open Topaz Denoise AI via the plugin menu and go to edit . Topas DenoiseAI launches and you can edit the file using that. When you've finished editing your file in Denoise it will automatically export it back to Luminar 4.Then from Luminar 4 this time go to edit - plugins and choose Luminar AI and continue to use the full features of Luminar AI.When I finish that it automatically exports back to Luminar 4 for the final touch of watermarking adding (which you also cannot easily do in LuminarAI).I may have dupicated unnecessarily some of the .plugin files but it has no ill effect and it seems to work just fine. When you're done you should have both Topaz and LuminarAI listed as plugins in Luminar 4 (see last photo)I should add this is on Mac BigSur, I'm not sure if you can do this on a windows OS
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